I'm Still Kenny
in 360˚

WebMD

Secondary Progressive Multiple Sclerosis (SPMS) sucks! WebMD knows this and handed us the reins to explore SPMS through the art of 360˚ virtual reality.


We saw an opportunity to tell that story through Kenny Dyer’s own words and experiences. Combining an intimate documentary interview with surreal 360° environments, we created a journey through the physical and emotional realities of living with SPMS. The result is part documentary, part immersive experience.


I'm Still Kenny went on to win a Webby Award.

I'm Still Kenny in 360˚

WebMD

Secondary Progressive Multiple Sclerosis (SPMS) sucks! WebMD knows this and handed us the reins to explore SPMS through the art of 360˚ virtual reality.


We saw an opportunity to tell that story through Kenny Dyer’s own words and experiences. Combining an intimate documentary interview with surreal 360° environments, we created a journey through the physical and emotional realities of living with SPMS. The result is part documentary, part immersive experience.


I'm Still Kenny went on to win a Webby Award.

I'm Still Kenny
in 360˚

WebMD

Secondary Progressive Multiple Sclerosis (SPMS) sucks! WebMD knows this and handed us the reins to explore SPMS through the art of 360˚ virtual reality.


We saw an opportunity to tell that story through Kenny Dyer’s own words and experiences. Combining an intimate documentary interview with surreal 360° environments, we created a journey through the physical and emotional realities of living with SPMS. The result is part documentary, part immersive experience.


I'm Still Kenny went on to win a Webby Award.

The Constraint

The Constraint


In a traditional film, we control exactly where the audience looks. In 360°, that control disappears.

That constraint became part of the creative opportunity. We designed environments that could surround the viewer, using movement, composition, sound, and spatial relationships to guide attention without dictating it. The result is a more intimate kind of storytelling, one where the audience isn't simply watching Kenny's experience, but stepping into it.

The Constraint


In a traditional film, we control exactly where the audience looks. In 360°, that control disappears.

That constraint became part of the creative opportunity. We designed environments that could surround the viewer, using movement, composition, sound, and spatial relationships to guide attention without dictating it. The result is a more intimate kind of storytelling, one where the audience isn't simply watching Kenny's experience, but stepping into it.

Credits

Credits

Credits

VP of Editorial Content:

Stephanie Snipes

EP of Original Content:

Courtney Dixon

Creative by:

Coat of Arms featuring Kenny Dyer


Directors & Producers:
Clara Lehmann and Jonathan Lacocque


Writers:
Clara Lehmann, Jonathan Lacocque

and Samm Hodges

Editors:
Jonathan Lacocque and Samm Hodges


Art Director, Motion Designer & Animator:
Samm Hodges

Sound Design & Mixer:
Jerry Walterick

Composer:
Matt Stanfield

Special Thanks to
Kenny Dyer, Nancy Freed,
and Steven Jones

VP of Editorial Content:

Stephanie Snipes

EP of Original Content:

Courtney Dixon

Creative by:

Coat of Arms featuring Kenny Dyer


Directors & Producers:
Clara Lehmann and Jonathan Lacocque


Writers:
Clara Lehmann, Jonathan Lacocque

and Samm Hodges

Editors:
Jonathan Lacocque and Samm Hodges


Art Director, Motion Designer & Animator:
Samm Hodges

Sound Design & Mixer:
Jerry Walterick

Composer:
Matt Stanfield

Special Thanks to
Kenny Dyer, Nancy Freed,
and Steven Jones

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© 2026 Coat of Arms. All rights reserved.

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© 2026 Coat of Arms. All rights reserved.

Say

hello

© 2026 Coat of Arms. All rights reserved.